Skip to main content

Astroplayroom

 





For the longest time, the words “bundled software” was almost unanimously code for “This is probably pretty naff”. You remember Alex Kidd on the Master System? I think we can all admit at this point that it wasn’t a very good game, but it came bundled, so everyone played it. Then Wii Sports came along and changed the game. You could hand your Wii remote to your nan, and she knew how to go bowling. It prompted the system to sell gangbusters, and would go on to be one of the biggest selling games of all time thanks to its “free with console” status. While it’s unlikely that Astro’s Playroom will have your elderly relatives clamouring for another go on “That game station box thing”, Astro’s playroom is absolutely the piece of bundled software that helps show off the shiny new toy you’re about to put down £450 for, and it does so in some ways that I don’t think anyone was expecting.

Astro is probably going to be a character that some people don’t recognise. A fleshed out version of one of the many robots that were included in “The Playroom”, a free title on PS4, he starred in his own excellent adventure on the PSVR, Astro Bot Rescue Mission. Astro’s Playroom sees him stuck inside an enormous, cartoonish PS5 console, complete with areas for each of the system’s new characteristics. You’ve got GPU Jungle, SSD Speedway, Memory Meadow and Cooling Springs – each designed with themes that complement the relevant part of the PS5. Centrally, you have the CPU Plaza that acts as the hub. Throughout the levels, you’ll be able to pick up collectible ‘artefacts’ that will evoke memories of PlayStation systems past, with each area focusing on one of the four previous consoles. To be honest, the general theme of the levels is pretty loose, with the exception of Cooling Springs, which goes from a warm and sunny beach to the icy innards of the system. It’s a clever way of representing the areas, but doesn’t really do too much for me when it comes to the likes of the SSD Speedway, which is essentially a futuristic platform level and not much else.

That’s not to say I don’t like it, however. Each area is really carefully crafted, with plenty of beautiful graphics and shiny surfaces to demonstrate things like the real time Ray Tracing that the PS5 can produce. It’s by no means a graphical powerhouse, but it’s running at what appears to be a native 4k resolution, at a solid 60 frames per second throughout. A modest showcase, then, of what the console itself can put out.

What really cements Astro’s Playroom as the first must-play title on PS5, however, is what it does with the DualSense. Naturally, taking all of the kit out of the box and plugging it in seems like an exciting moment, but if you’re sitting there thinking “I want something truly next-gen”, then wait until the adaptive triggers fight you back for the first time. There is a brief demo when you boot up the game that introduces you to the concept of the adaptive triggers, and it’s when you feel the very real, very obvious resistance that’s offered up that you start to realise just what Sony’s latest remote can truly do. As you traverse the levels in Astro’s Playroom, though, you get to jump into different mech suits and start to appreciate the marvels that they’re already being lauded as. My personal “wow” moment came as I jumped into the monkey suit in the GPU Jungle areas. Pulling down on the trigger felt a bit more restricted than normal, but about three quarters of the way down, it suddenly felt a lot harder. Pushing my way through that led to the robotic simian on screen grab the hand-holds in the wall I was climbing up with a bit more strength. The best way to describe it was that it felt like the GameCube controller’s triggers. Pushing about halfway down felt fine, but then there was that definite “click” at the end. As soon as I died or turned the controller off, though, it immediately went back to being a traditional controller. There is no immediate feeling of the adaptive nature being turned on, it just… well… happens! The first time I played through these sections, it legitimately felt like a little bit of magic was happening in my hands, and it completely sold me on the tech inside.

The other big thing that the DualSense offers is the haptic feedback in the controller. Taking on the Switch’s “HD Rumble” and actually putting it to good use, the haptics in the DualSense really come alive with Astro. Running around on the beach legitimately feels like Astro’s feet are pushing down into a pile of sand inside the controller. Similarly, walking headfirst into a massive dust storm feels like there are particles of grit being thrown at you and being blocked by the gizmo in your hands. Water feels suitably swishy when you jump into it, and when it starts raining, you can swear you’re feeling the positions on the controller that individual drops are hitting, all with different strengths.
There is something delightful about Astro’s Playroom, and a large part of me hopes that Team Asobi are working on another fully fledged Astro title. There’s a definite charm to the entire experience, whether you’re platforming your way through the worlds, or just stopping to have a bit of a dance party, it’s hard not to play this game without a smile plastered on your face the whole time.

By Guilbert

Comments

Popular posts from this blog

Animal Crossing

  Animal Crossing: New Horizons  apresentará dois festivais com temas da natureza durante o mês de abril, com base no início intenso do jogo em 2021. Isso segue vários eventos em março e uma grande atualização que introduziu novos personagens e itens. O dia 4 de abril trará Singmogil às  ilhas  Animal Crossing  , um feriado sul-coreano que celebra as florestas e o plantio de árvores.  Durante este evento, um vaso de planta 'Forsythia' estará disponível no Nook Shopping, de acordo com a  conta do Twitter  da  Nintendo of America.

Todos os Jogos - Gênesis & Mega Drive

 A Seleção  de Jogos Sega Mega Drive / Gênesis que fazem parte da Espasion Pack para o serviço de assinatura Nintendo Switch Online apresenta algumas entradas de escolha da biblioteca do sistema de 16 bits. Poderiamos ter tido a oportunidade de jogar muitos desses jogos em muitos outros lugares nos últimos anos, incluindo o Swith em alguns casos, mais fácil disponibilidade de jogos mais clássicos no Switch sempre vale a pena comemorar. Mas qual dos jogos do Sega Genesis que vem  o Nintendo Switch Online são os melhores? Bem, podemos responder a essas perguntas com a ajuda dos leitores do blog que classificaram os titulos em nosso Banco de Dados de Jogos. A Lista a seguir é compilada usando as classificações do Usuário (de 10) dadas a cada jogo de Mega Drive disponível através do Pacote de Expansão Online do Nitendo Switch. Deve-se notar que este Hacking não está definido em pedra e flutuará automaticamente ao longo do tempo, dependendo das classificações de usuários atrib...

SpongeBob SquarePants: The Cosmic Shake recebe vitrine de jogabilidade de 13 minutos

  Confira 13 minutos de jogabilidade do próximo plataforma 3D SpongeBob SquarePants: The Cosmic Shake A THQ Nordic lançou um trailer de gameplay para o recém-anunciado  Bob Esponja SquarePants: The Cosmic Shake . Confira 13 minutos de jogo no vídeo abaixo. O vídeo mostra a jogabilidade em plataforma 3D de  SpongeBob SquarePants: The Cosmic Shake , também nos dando uma boa olhada em seus gráficos e estilo de arte no processo. Passando pelo vídeo, o combate do jogo parece girar em torno de prender inimigos em bolhas antes de acabar com eles com um ataque corpo a corpo. SpongeBob SquarePants: The Cosmic Shake  ganhou um trailer  de jogabilidade no início deste mês  durante a exibição de jogos da THQ Nordic. A jogabilidade mostrou uma série de locais diferentes, bem como algumas jogabilidades de plataforma. O jogo foi  originalmente revelado  durante a exibição da THQ Nordic a partir de 2021. O jogo está sendo desenvolvido pela Purple Lamp Studios, e ...