Skip to main content

Game Like

Game Like

By Max


See the source image
A single-player, story-focused game like Assassin’s Creed Odyssey can be a refuge for gamers who don’t want to play theoretically infinite battle royales, MMOs, or team-based shooters. If you invest enough time in Ancient Greece, you can complete every quest, get every reward, and explore every location. While that concept is comforting, it doesn’t place Odyssey in a completely different space from service-driven titles; regardless of the game, keeping players immersed and excited is important to sustaining interest. Developing a post-launch strategy tailored to the needs of a massive open-world RPG, Ubisoft has spent the months since Odyssey’s release rolling out an impressive array of improvements and new content to continually surprise players – and along the way, the process turned a good game into a great one.

See the source image

Developing and releasing Odyssey required hundreds of people spread across multiple studios. The game is staggeringly large, so even though you can technically see everything it offers, completionists can easily spend 200 hours exploring the far corners of the map. So even though Odyssey isn’t a multiplayer live-service game, its audience behaves similarly, coming back regularly to continue making progress.

We knew we had a different type of game, and that people could stay with it and engage with it, so we did approach it a little bit like a multiplayer game in that sense,” says creative director Jonathan Dumont. “Every time you return to Odyssey, we wanted there to be changes, new things. We needed a super-strong live structure to support that.”

 Ubisoft transitioned to a different development model to execute its post-launch roadmap. That meant one group focused on creating the Lost Tales of Greece quests, one on quality-of-life changes, and one on the episodic DLC arcs (which are the only paid aspects of the post-release content). Not only did these teams produce plenty of compelling content to expand Odyssey, but they did so at a consistent pace, ensuring fans’ attention wouldn’t drift for long. 




The content roadmap Ubisoft released prior to Odyssey’s launch

Sticking to a regular update schedule seems like common sense; it’s the goal for just about every team making a live game. Pulling it off is difficult (just look at what happened to Anthem), but the Odyssey team had the agility to make it happen – and some other Ubisoft success stories to learn from. “One of the things we took from the other Ubisoft games that are doing very well – For Honor, Rainbow Six, The Division – is a predictable cadence,” says post-launch associate producer Andrée-Anne Boisvert. “At first, every three weeks we were pushing out new title updates with new features, quality-of-life [improvements], bug fixes. Instead of waiting to have a big offering and push it out, that was something relatively new for us.”


The contents of the updates come from a mix of deliberate planning and community feedback. In September, prior to Odyssey’s launch, Ubisoft released a roadmap that gave timeframes for what would launch and when. But some of the most substantial changes happened outside of those announced milestones, like New Game Plus, an increased level cap, and cosmetic gear customization. Many of those additions were already on the team’s radar, but input from players also made a big difference. “Between each of the features, sometimes community suggestions would come in, like the auto-crafting of the arrows, that was not on the roadmap,” Boisvert says. “But because the community felt strongly, we would add them earlier than some other features. So the important thing is having an idea of what you want, but then being flexible.”

Comments

Popular posts from this blog

Como jogar League of Legends: Wild Rift no PC com o BlueStacks

 League of Legends: Wild Rift  é um jogo da  Riot Games  disponível para download grátis em celulares  Android  e  iPhone  ( iOS ). Entretanto, também é possível aproveitar o  MOBA  em um PC utilizando um emulador, como o  BlueStacks . A principal vantagem de jogar a versão mobile de  League of Legends  em um computador é poder rodar o jogo em uma máquina que tenha configurações mais básicas. Confira, a seguir, como jogar o LoL Wild Rift no PC usando o emulador BlueStacks. Bastante esperado pelos fãs, LoL: Wild Rift chegou ao Brasil e Américas em março de 2021. O jogo foi anunciado pela desenvolvedora no dia 15 de outubro de 2020 durante as comemorações dos 10 anos do LoL. Na mesma data, games como  Teamfight Tactics (TFT)  Mobile e  Legends of Runeterra (LoR)  também foram revelados. Como baixar e jogar League of Legends: Wild Rift no PC Passo 1. No computador, acesse a página do BlueStacks n...

Tales of Arise: um guia completo para o Palácio da Autelina

  Tales of Arise: um guia completo para o Palácio da Autelina O Palácio Autelina é o terceiro calabouço importante em Tales of Arise.  Embora seja muito mais curto do que os dois anteriores, ainda há muito o que fazer. Já tendo derrotado Lord Dohalim no lago subterrâneo em Razum Quarry, Autelina Palace acaba sendo um dos castelos mais curtos em  Tales of Arise  .  Como os jogadores já sabem de sua visita anterior, o Palácio tem apenas dois andares e, para tornar as coisas ainda mais simples, o primeiro está completamente trancado no retorno do grupo. Palácio da Autelina - 2F O primeiro andar do palácio é bem trancado, então os jogadores devem ir direto para o segundo andar.  Eles perceberão imediatamente que a entrada da Câmara do Senhor foi bloqueada por um campo de força vermelho.  Law não é capaz de derrubá-lo, então o grupo precisará desativá-lo usando o terminal no Quarto do Senhor. Para encontrar a chave do quarto de Dohalim, os jogadores precisa...

Astroplayroom

  For the longest time, the words “bundled software” was almost unanimously code for “This is probably pretty naff”. You remember Alex Kidd on the Master System? I think we can all admit at this point that it wasn’t a very good game, but it came bundled, so everyone played it. Then Wii Sports came along and changed the game. You could hand your Wii remote to your nan, and she knew how to go bowling. It prompted the system to sell gangbusters, and would go on to be one of the biggest selling games of all time thanks to its “free with console” status. While it’s unlikely that Astro’s Playroom will have your elderly relatives clamouring for another go on “That game station box thing”, Astro’s playroom is absolutely the piece of bundled software that helps show off the shiny new toy you’re about to put down £450 for, and it does so in some ways that I don’t think anyone was expecting. Astro is probably going to be a character that some people don’t recognise. A fleshed out version of o...